The new campaign, that we appear to have called Deserts & Dragons, is set in a world (possibly Forgotten Realms) after a devastating war that has destroyed most of civilisation. Our characters start out in a city bursting at the seams and running out of resources. The party must set out into the surrounding badlands and explore it, mapping it out and reporting back to the city council what has been found.
The sessions in this year's campaign are all day, from 10:30 - 16:30 as opposed to the half day sessions last year.
The sessions are an open table, although there are a core of regular players, myself included.
An added twist is that there will be at least one other party playing in the campaign and the idea is that the parties will be able to interact by reporting back to the city council who will make information available to other parties.
The first session was most enjoyable with little combat and friendly relations tried with an orc we captured and a tribe of Kobolds we came across. It's like the old fashioned hex crawls of old and it's nice to see there is still room for this sort of campaign in this day and age.
The players and characters were:
Ollie: Baern Ungart, Dwarven Cleric
Paul: Vigharthur Thorogod, Human Sorcerer
Alex: Leto III, Dwarven Ranger
Glyn: Eric, Dwarven Ranger
Andy:Tarkquin, Human Bard
Chris:Norixius Kriv, Dragonborn Fighter
And our GM is Jono Hemsley
And our GM is Jono Hemsley
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