Saturday, 29 June 2019

Al-Qadim

For around the past 12 months I've been playing in a regular Tuesday group in the Al-Qadim setting. We have 5 regular players, Dan, Gareth, Jazz, Michael & myself, have lost one player Richard along the way (due to moving house out of the area) and Nathaniel is an irregular player. Ham is our DM. The group make up is quite different to most the other groups I play in as usually I am the oldest player but we have players from their 20s right through into their 50s. We play at Ham's house, around a table in his front "gaming" room and Ham kindly supplies the drinks (or at least Sophie his daughter does!) and the players supply nibbles. Sessions are 19:00 to 22:00 although we sometimes spill a little over.

I found this group via a post for another group in the East Midlands Roleplayers Gaming Group. The other group was also DMed by Ham and was looking for an extra player so I joined but after just a couple of months the group stalled due to a combination of illness and other weekend commitments. At around this time Ham started the Tuesday group so I asked if I could join this as I really wanted a regular old school group (as I was playing Pathfinder on a Wednesday at the time) and have been part of the Tuesday group ever since.

We use a Facebook group to communicate, usually just to confirm sessions and who is attending.

Although Al-Qadim is an AD&D 2e setting the Tuesday group uses an extensively home-brewed AD&D 1e rule set to play. As I cut my RPG teeth on AD&D 1e back in the early 80s this suits me as I've become increasingly disillusioned with D&D 5e as a ruleset.

In Al-Qadim I play a Sha'ir/Thief with a Djinnling Vamoosh (after Souki my first Djinnling met an untimely end). The other player's characters are:
Dan: Alard, MU & Jandolier, Cleric/Ranger
Jazz: Levandes, Paladin
Gareth: Ravi, Cleric & Azhbool, fighter
Michael: Ahmaan, Fighter
Nathaniel: Haroun, Magic User/Thief
Richard: Tze, Monk
As you can see some players have more than one character and it is expected that if any player is missing from a session another player will play their character(s). I seem to usually end up playing Haroun if Nathaniel is missing but have played Ravi, Tze & Jandolier. The characters are all around 6th level.

Ham maintains a campaign journal on Dragonsfoot, The Parsantine Expedition to The Land of Fate

We use miniature figures and each character has it's own painted figure. I believe Ham supplies & paints the figures, although it maybe that other players have brought/painted their own figures. I've no particular interest in miniatures so Ham has certainly supplied and painted mine.

The format of the games in Al-Qadim is usually Ham offers us a particular scenario via a patron or disguised genie (which my character Farouk is notoriously poor at detecting with his 25% chance to "Detect the work of genies") and we usually accept and play the scenario but occasionally we decline if we fancy exploring a different area of Al-Qadim.

We've also all met up socially as well for a few beers last Christmas and I've turned up at Ham's for a coffee and a natter on the odd occasion the game has had to be cancelled due to lack of numbers. All in all it's a great group, real old school, relaxed feel to the play with everyone committed to working as a team.

Saturday, 22 June 2019

Call of Cthulhu Starter Set Sessions

The group I play Call of Cthulhu with on Friday nights is a select bunch of Che, our Keeper of Arcane knowledge, Ian & myself joined by Dave for the first time last night. Che, Ian & Dave have played as a group a while back, before I discovered the group earlier in the year. Che & Ian have been roleplaying together for around 20 years. We usually play once every two weeks & Che hosts us at his house.

I met Che via his forum posts, first via a Runequest related post and then via his excellent podcast Roleplay Rescue, which I can heartily recommend. I liked his old school approach to things and joined a short lived Castle & Crusades campaign he ran until an untimely TPK (See Vinster's Last Stand). Che will be running a new C&C campaign starting in September, once the school holidays are over as Ian & myself both have kids and between us are away for most of July & August. So the the meantime we've agreed to play some Call of Cthulhu .. Our sessions generally start around 19:30 but we tend to turn up at 19:00 so we can have a coffee and a chat for half an hour or so. The sessions end by 23:00, sometimes a little earlier.

I've played Call of Cthulhu since 2e back around 1983 & played a lot of 3e when I was at polytechnic. In fact I've written more scenarios for Call of Cthulhu than probably any other system although I've actually rarely run it. As usual, there are various reasons for this but the main one I guess was that at the time there was a much better CoC KoAK than me, Bryan, who ran some of the best RPG sessions I've ever played in.

Last night was the second session of our Call of Cthulhu 7e Starter Set scenarios. The first session was 3 weeks ago when we played "Paper Chase". Last night we started "The Edge of Darkness". In both sessions I'm playing Jessie, who is young black female history student with a reckless streak, a strong religious belief & excellent fashion sense. Probably as pretty much as far from my self as I could get. As always I take a while getting into a character, slowly building up the personality. I'm certainly not the greatest role player but I hope I do a passable job at creating interesting and memorable characters. Jessie is currently completely unconvinced about the occult and believes she is involved in a drugs war between rival gangs as the use of hallucinatory drugs seems to be the only way to explain what other people are reporting they have seen.

So far the sessions have been great. Che is a relaxed GM who encourages us to play our characters and is flexible when we go off on tangents. Ian & myself are fairly complementary players as I think it's fair to say Ian is less cautious than me and more combat/action orientated. As I've only played the once with Dave I've yet to get a feel for his preferred style but my initial thought is that he too is more direct than me. If last night's session is anything to go by the concluding session for  "The Edge of Darkness", which will likely be the last session before we break up for our summer recess  should be a blast.

Saturday, 15 June 2019

Deserts And Dragons

I currently play in a D&D 5e campaign we call "Deserts & Dragons". We meet monthly over at Distinct Games, over in Belper (in Derbyshire in the UK). We have a pretty stable group but the sessions are structured so that each session we start out at a base and at the end we return to the base so there is no problem if any characters are unable to adventure in each session. I have come to appreciate this is an excellent strategy for keeping an ongoing campaign going as it easily handles not all players being available. I was unable to make last session (along with another player Glyn) but it's been the first session I've missed; we started in January 2019.

I've blogged before about this campaign, writing up the party's adventures from the perspective of Tarquin, my human bard. You can view the posts using the "Deserts & Dragons" tag.

We mainly use a Facebook chat group to communicate and have also used a full Facebook Group for another group (which one of the players uses for a campaign he is DMing) to communicate. We're all friends on Facebook (although it's not a requirement) so it makes it all very easy to communicate.

The members of our group are all reasonably local to Belper, where the game is hosted. The furthest away I think is Derby, 30 minutes on the bus or about 10 miles. When we can we organise lifts for one another. A few of us met up for a few beers a month or so back. It's all very social and laid back which really suits me.

All the players (as far as I can recall) met at Distinct Games as in 2017 Jono, our DM, setup a game as "resident GM" for the shop which was an open table where he ran loosely related one shots. I think there were around 12 of these and I joined about half way through. These were run as half day sessions and two sessions were run each day. Sometimes just one player turned up (which was still an excellent session with just me and Jono), sometimes I think we peaked at 7 players.

When Jono finished those one shots he had a break for a few months but the new campaign was started as full day (10:30 - 16:30) sessions with two groups, one was the "hard core" players from the previous sessions who had really gelled as a team and the other session was for the kids, allowing Jono to tailor the sessions accordingly. I believe there is another group  run in the week as well. Each session costs £5 and the shop keep a tab we pay at the end. They sell snacks & drinks but allow us to bring in our own food as we usually raid Birds or Greggs at lunch time.

One of the interesting things about this campaign is that the other groups play in the same world and the actions one group does are reported to the other groups so the world is fluid, even when we are not playing. The world is set after some sort of terrible apocalyptic even and all the characters live in a city in the middle of a desert. The city has reached capacity and the characters are tasked with exploring the surrounding area in the hope of finding resources for the city and possibly somewhere else to start a settlement. So its mainly a hex crawl with short encounters and is working out really well.

We usually level up after each session so I needed to level up Tarkquin to level 6 and I did so last night, choosing my local The Talbot to level Tarquin up and write him out on a new character sheet.

As with many RPG groups two of the players Chris & Glyn have also turned up to play RGQ at a separate venue, Boards & Swords.

So shortly I'll be off to Belper, catching a bus (as my car is in the garage) which takes about 30 minutes. Our session is 10:30 to approx 16:30.

Friday, 14 June 2019

Procrastination

It's been a while, over two months, since I last sat down and published a blog post. Originally, some time at the back end of a last year, when I created this blog my idea was to write an entry once or twice week. There are several reasons I have failed to do this; lack of time being a perennial problem, although strictly speaking it is not lack of time but the writing of blog entries being too low a priority for me to get them done. I have a wife, two kids, a full time job, an old house that needs work doing to it, a garden that is larger than I can easily cope with, extended family that live a fair distance away from me (a long day's round trip to see them) etc. but I do have spare time, it's just that I tend to spend it playing role playing games or drinking beer (both I am coming to realise I do to de-stress from my day to day life). However, one thing I that I have suddenly realised I have a real problem with is procrastination. It took me listening to The psychology of motivation and procrastination for this realisation to finally hit home. And looking back on my life it's become obvious to me that on and off and to varying degrees, sometimes chronically, I've suffered from this right back to school. So what is procrastination?

Procrastination is the avoidance of doing a task that needs to be accomplished by a certain deadline. It could be further stated as a habitual or intentional delay of starting or finishing a task despite knowing it might have negative consequences.

So I've decided to do something about this. I've started by making a list of the things I want to accomplish. Within this blog entry I'll keep it to RPG related tasks (although I'm applying it outside of RPGs too) as this blog is for RPG stuff.

  1. Level up my D&D 5e character for tomorrow's session
  2. Write up my RQG scenario, Bye Tore & The Snow Dog
  3. Create & write up my Dragonquest scenario
  4. Read up Cthulhu 3e and A Green & Pleasant Land & my old CoC scenarios
  5. Develop my Wilderlands campaign 
To aid me deal with my procrastination I've sorted out a place where I feel happy working. One of the non RPG tasks I've kick started recently is clearing out my old office as we intend to extend our tiny bathroom into it. So I've relocated my computer desk into the our house's "box" room which previous was used as our boys play room. This has allowed me to dust, clean & reorganise the desk and make it a more pleasant place to work at. This appears to be working as I'm writing this blog entry!

I also intend to set aside some time as often as possible to sit down and work through the tasks I have identified as priorities. I'm going to try and do this shortly after I get home from work each day, around 16:00 and just spend as long as is practical on the task; the important thing being to keep momentum going.

Listening to Che Webster's excellent Roleplay Rescue has helped me make a few decisions to help deal with my procrastination as Che covers things like motivation within his podcasts. I can heartily recommend listening to them.

Sunday, 7 April 2019

Vinster's Last Stand

This text was written by a diligent cleric of Mythras who spoke to the spirit of Vinster, cleric of Mythras as his last statement before leaving the material earth and passing on be with his deity.

My demise took place in a desecrated dwarven tomb as a member of a party investigating the Isle of Fire in an attempt to find a key to one of the Moongates. My erst while companions were a lovable rogue, Torvind, a stoic fighter Khaled & an impetuous half Goblin with both arcane and martial abilities called Slate. 

Our finals hours were spent exploring the tomb after defeating the cultists who were occupying it. It had been a brutal fight and we had barely escaped with our lives. The cultists were nine in number, some with sewn up mouths and lead by a much better armoured leader. We were all relieved to be alive at the end of the battle.

We had a brief discussion as to what was to be done with the bodies as we knew only too well that bodies on the Isle of Fire had a habit or rising as undead. We opted for beheading the bodies in the end, and burning the heads in two braziers that were smoldering within the tomb; my divine beliefs leading me to consider this a suitable compromise as burning the bodies was not practical underground and we could not leave as we had the front to the tomb barred as we had come under missile attack when previously trying to leave that way.

Our investigations into the the undiscovered parts of the tomb lead to us finding a room with horizontal niches in the walls and there were signs that these had once been used to hold bodies, another room with a stone tomb in the centre and a wood chest which Torvind discovered to be full of coin. We uncovered the tomb and found it to be empty. 

At this point we had a locked door we needed to open and so Slate went back to search the body of the leader. I wandered back into the room with the niches and was able to hear the sound of fighting and was able to see Slate engaging the body of the leader in combat so called out "Undead" and rushed to his aid, swiftly we once again killed him. We located the keys but were now perturbed as to what to do with the other bodies. Our decision was to try and find another way out of the tomb.

Further exploration behind the locked door revealed a staircase up to landing with a mural on the wall depicting a mighty dwarven warrior fighting. The mural seemed to depict how the battle went, showing the dwarf being joined by elven and human allies but in the end being defeated. The door on the landing obviously lead to a tomb and was still sealed so we decided for now not to open it as respect for the mighty dwarven warrior we assumed must be inside. We also moved the chest of coins to the bottom of the stairs and so behind the door which we locked on the way out.

We now returned to the main room, where the initial fight had been and the headless bodies remained. To our horror these bodies were now standing again and turned towards us as we entered the room. I thrust my mace in front of me and summoned the aid of my god to repel these abominations but for whatever reason Mythras chose to ignore my request. The combat was swift and Khaled was swifly overpowered by a number of undead swarming around him. Torvind and myself quickly succumbed too as the undead were each able to absorb several hits and still remain standing. My last memory is of Slate still fighting toe to toe with them as more and more of the undead now moved over to him.

It was not the way I would have a chosen to die but I hope Mythras will accept me in his halls of the dead as a man who tried to do the best for his deity and to fight the power of evil whenever he could..  

The game was GMed by Che Webster with Torvind & Khaled played by Pete Fenner, Slate by Ian Roberts and Vinster by Andy Sutton. We used the Castles & Crusades ruleset.


Sunday, 17 February 2019

Tarkquin's Tale of Deserts & Dragons Part 2

The players and characters (all 3rd level) for our latest session of Deserts & Dragons were:
Ollie: Baern Ungart, Dwarven Cleric
Paul: Vigharthur Thorogod, Human Sorcerer
Glyn: Eric, Dwarven Ranger
Andy: Tarkquin, Human Bard
Chris: Norixius Kriv, Dragonborn Fighter
Jo: Torinn Danrdendaian, Dragonborn Rogue
And our GM is Jono



I am Tarkquin Kelt, storyteller & entertainer, accomplished player of the recorder and beater of drums. This story continues the tale, started in Tarkquin's Tale of Deserts & Dragons Part 1, of my exploration into the lands surroundings the city.

On hearing of the success of other explorations into the Outlands it seemed prudent to organise another foray into the badlands and so I tracked down my erstwhile companions; all except Lito III. We were also joined by Torinn Danrdendaian, another of these peculiar Dragonborn who seemed to have some history with Norixius. Talks with my fellow adventurers revealed the souldaggers and red fist gangs and the existence of an assassins guild.

Since our last foray other groups had reported back and the ruins we had located a few days travel away from the city are now a thriving outpost with crude structures, tents and even a garrison stationed there. Eagles and an obelisk had been discovered on the fringes of the hills to the west.

Eric our dwarven Ranger indicated as well as black smithing skills he was an expert in stone masonry. I remain skeptical of this claim until I see some evidence .. The crystals we left with the alchemist were not tough and crumble and break apart easily but the alchemist believes they might be of some non-mundane use and is investigating possibilities.

For our latest expedition we started off from the outpost and decided to head off to the north east, in the direction we thought the orc tribes were located. 

On the first day we came across a burial mound with smashed sarcophagus and two old suits of amour which gave off a magic aura. Norixius & Eric approached the suits and upon a close examination they started to move. This initiated a melee fight mainly noted for the resonate sounds produced by the dwarves' hammers hitting and bouncing off the armour and Vigharthur's continued obsession with fire; this time in the shape of a cone which damaged opponents and comrades alike. The suits were eventually destroyed by a few judicious hits and as I healed Eric's wounds I heard the approach of  two more sets of metallic feet. A further melee fight was initiated of which the highlight was probably my awesome hand crossbow shot which found a gap between the dwarves and embedded itself in a suit. Vigharthur unleashed some scorching rays and the usual mixture of melee hits and missile fire destroyed the two suits of armour. My detect magic showed the magic on the suits of armour was fading. As the metal contained in armour was significant we decided to bury them and pick them up on the way back.

A night in the tomb proved to be uneventful and so in the morning we continued to the north east travelling over rolling dunes. I kept spirits up with some songs on my recorder, something I think the other adventurers appreciated tremendously. As the sun began to set we found a huge 60' tall and 30' wide arch. Our dwarves were unable to figure out what sort of stonework it was. To be honest I am beginning to suspect they are actually short, bearded humans such is their lack of ability with stonework!

We opted to camp down for the night. I awoke during Baern's second watch, initially unable to decide whether I had been awoken by Eric's snoring or the sound of fighting. As I came to I found, to my amazement, I was able to fly through the air. My newly found ability enabled me to keep the rest of the party abreast of the situation which was that we were under attack by a party of orcs. As Baern & Norixius engaged the orcs in melee Vigharthur lit up his pipe and was able to produce a cloud of smoke between us and a couple of other orcs I had pointed out. Once five of us were all able to join in the battle the orcs were swiftly dispatched. Eric allegedly slept through the entire fight. I was able to heal up Baern & Norixius and Torinn was able to find 7 rations on the orc bodies his obvious relish at this a sign that Dragonborn are less fussy about their food than us humans. Sadly, my magical flying ability turned out to be a side effect of one of Vigharthur's spells back firing and so proved to be short lived. I guess I should be thankful there was no fire related backfire ..

In the morning some of the others climbed the arch and were able to see camp fires an indeterminate distance to the north. Our short, bearded humans were still unable to determine the stone arch's origins. We continued to the NE and discovered a smashed, black stone obelisk. It was apparently covered in writing but we cannot identify the language. Our best guess is that it was originally about 15' high. Vigharthur pondered if these obelisks could be some sort of anchor points as they do not appear to be changed by the periodic storm that does change so much of the desert. 

We decide to camp here for the night as some of the party are suffering the effects of a disturbed nights sleep. During the night Erik claims to have heard chanting and sees a large bonfire in the distance. In the morning Torinn spots some tracks that seem to indicate our camp was approached in the night.

We set off to the NE once more and the day reveals to us a forest of dead trees. There are thousands of trees but all obviously dead, although their death appears to be relatively recently. I checked for fungi and found evidence of a small amount, still living. Vigharthur started to dig declaring he was looking for signs of water; making me slightly nervous as I assume this was so putting out and fires he was about to create would be easier .. Eric spots orc tracks and it appears the orcs regularly travel through the forest. I am uneasy and it's not just the dead forest; there is something I can't put my finger on that is wrong. It soon becomes apparent what that is - I spot a tree moving! 

Although my instinct is to try and communicate with the moving tree Vigharthur's fire bolt dictates our course of action and within seconds we are involved in a fierce fight. Despite our party dealing out considerable damage the moving tree continues to fight, inflicting significant damage of its own. Eventually the party prevail and I heal the party with some help from Baern.

We take a short rest which ends with Torinn detecting the approach of what turns out to be orcs. There are 5 of them with 1 an obvious leader. The orcs use javelins before closing in. Our short, bearded humans bring one orc down and I bring another one down with my awesome hand crossbow. The battle is short but our party members suffer considerable damage which fortunately I am able to deal with with the help of Baern.

We elect to travel back immediately, travelling through the night as we wanted to avoid any attention from any other orc patrols. Eric covered our tracks. At dawn we camped at the broken obelisk. We rested successfully and set off again in the evening. Up until now various party members had successfully hunted for food but Torinn failed to turn up after his hunting trip and it was only some hours later that he located us with a tale of a ship wreck with a giant scorpion within. 

The rest of our trip back to the city was uneventful. We reported all our adventures except for the ship wreck & the scorpion, which we intend to investigate on a later expedition and the armour we obtained from the animated suits, which Eric intends to use to fashion us upgraded weapons and armour.


Friday, 8 February 2019

My Games System Wishlist

As a relative newcomer to the OSR scene I've been looking around at some of the systems available and have drawn up a shortlist of systems I'd like to read up on and potentially play the following games so I'm aiming to purchase a one of them each month over the course of this year

  1. OSRIC
  2. Labyrinth Lord
  3. Lamentations of the Flame Princess
  4. Astonishing Swordsmen & Sorcerers of Hyperborea
  5. Dungeon Crawl Classics
  6. Adventurer Conqueror King
  7. Swords & Wizardry
  8. Hackmaster
  9. BLUEHOLME™ Journeymanne Rules
  10. Mythras Classic Fantasy
I also have a list of games I want to investigate a bit more before committing to purchasing them
Despite my passion for Moldvay B/X I prefer to purchase hardback rather than softback books & PDFs are just backups for me. I'm not one for using a computer at the gaming table.

 I was going to post about my hopes for roleplaying in 2021 a few months ago but I kept putting the post off. The reason? I wasn't quite...